In a day and age where producers focus primarily on graphics, and every other release tends to be just a repackaged first-person shooter introducing some gimmick or other to make it that much more interesting than the last one, we find that it’s pretty important to not forget our roots.

We care just as much about gameplay, replay value, intuitive controls, and style as we do graphics, storytelling, multiplayer functionality, and any other elements modern games regularly focus on. You see, we feel that you can care about ALL of these elements at once and they’ll get bundled up into this grand-unifying super-element, long thought to be lost:

Fun.

That’s right, fun.

We like to play games because we find them enjoyable and fun. Crazy, right?

Sometimes we play ‘em because they’re just too cool to pass up, and sometimes we play ‘em because it looks too wild to not want to investigate. But mostly ’cause we’re pretty sure they’ll be fun.

Many of the concepts and rules that go into modern-day video game design are based on lessons learned from generations past: risk vs. reward, the happy medium between ease of use and difficulty, what have you. Two out of the three current generation’s controller schemes are based on the controller of a console first released over a decade ago.

We do not hold to the school of thought that suggests previous iterations of video-gaming have lost their appeal. We believe that there is still much, much more fun to be had in those cartridge-, floppy-, card-, or disc-based days of (not-that-)old, which is why we strive to stock as great a variety of hard-to-find games, systems, and accessories as possible.

Game on.